begintalkscript;
variables;
short choice,i;

begintalknode 1;
	state = -1;
	nextstate = 2;
	question = "Miller";
	text1 = "The man was busy tending his horse, but when I approached he interrupted his work to greet me.";
	text2 = "_Hello there, the name's Miller. You need something?_";

begintalknode 4;
	state = 2;
	nextstate = 3;
	question = "Have you seen a man named Christopher Sly?";
	text1 = "_Sly? Why yes, I saw him about two hours back. He hitched a ride on my cart-- seemed like a good fellow, real talkative when he was awake at least. Why, is he a friend of yours?_";

begintalknode 5;
	state = 3;
	nextstate = 1;
	question = "Kind of. Do you know which way he headed?";
	text1 = "_Hmmm... No, I don't. He took his leave of me before we reached the gates._";
	text2 = "_Sorry I couldn't be of more help. Good luck finding him._";
	text3 = "He turned back to his horse. So Sly was in Cigosal. At least I'd chosen the right direction-- fate was good to me at least in this-- but Cigosal is a large city. Finding a thief in a den of thieves-- it wouldn't be fun, but it's what I do.";
	code =
	set_flag(202,0,2);
	end();
break;

begintalknode 2;
	state = -1;
	nextstate = 1;
	question = "Guard";
	text1 = "A surly looking guard with a clipboard stood at the gate. He looked me up and down, then drawled, _Name and reason for visiting Cigosal?_";

begintalknode 3;
	state = 1;
	nextstate = -1;
	question = "I'm here to.... shop.";
	text1 = "_Yeah, whatever. Have a nice day and all that._";
	code =
	set_flag(202,1,1);
	end();
	break;






